New Manuscript Service

In order to expand our service offerings to improve narrative contents in the game industry we now offer the service to review manuscripts. Having more then 15 years of experience from film, TV and interactive media we will provide feedback on narrative aspects and possibilities of translating the manuscript to gameplay.

For quality assurance we can offer a free short sample review on your manuscript. Please contact us for more information.

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Village Gamer has covered our presence at MIGS

This was published at Village Gamer

MiGS has just announced that Narrative Bridging: A CIN workshop will be taking place immediately after the Montreal International Game Summit. The two day workshop takes place November 10 and 11 at the Hilton Bonaventure Hotel and will focus on developing advanced interactive narratives using Narrative Bridging. This will give the participants tools for designing interactive narratives for video games and show the mechanisms that motivate the player to action in the game world. The focus will be on Narrative Bridging and model and control design. After the workshop the participants will understand how the narrative creates incentives for the players to form strategies in the game world and how to accommodate for that in the narrative design.

Sign up for our workshop at MIGS in November

We will give a workshop at the MIGS conference in Montreal, Nov. 10-11. the information is now up, so sign up now!

In this workshop, participants will learn how to develop advanced interactive narratives using Narrative Bridging. This will give the participants tools for designing interactive narratives for video games and show the mechanisms that motivate the player to action in the game world. The focus will be on Narrative Bridging and model and control design. After the workshop the participants will understand how the narrative creates incentives for the players to form strategies in the game world and how to accommodate for that in the narrative design.

CIN joins TIGA

In order to increase our exposure we have joined TIGA, an organization that supports game developers and associated business in the UK.

“TIGA exists to represent and to serve the interests of games developers and associated businesses. TIGA’s vision is to make the UK the best place in the world to do games business. We focus on three sets of operational activities: political representation, generating media coverage and developing services that enhance the competitiveness of our members.”

Develop Conference in Brighton

This week CIN will participate in the Develop Conference in Brighton, 13 – 15 July. This is an conference for the video game industry and by the newsflash it looks like it will be a big turn-up. Steve will be working the floor and talk to developers about what we can offer in narrative creation for their game development. Getting the word out within the industry is challenging as narratives has been stigmatized as externally enforced stories and cut-scenes that has nothing to do with gameplay. But we persist in our quest to prove otherwise. By using our method the narrative content of the game will evoke individual stories in each gamer and be part of gameplay.

More workshops planned at Staffordshire University

Following the successful workshop given at Staffordshire University, UK, we have now planned to offer three workshops a year there. These will be open to game developers in UK that are interested in creating a structure in the work with narrative content. It will also be an opportunity for industry to meet students, to spot future skills and opportunities.

The first workshop is planned for the second week in December 2010. We will keep you updated on dates and how to sign up in a few weeks.

The main lessons from this workshop is that when creating narrative content for games, or any other media, it is important to design these for the specific media in mind. Many times, unfortunately, this is done with film or TV in mind resulting in a break between an external enforced story and gameplay. With the help of our method it is possible to create narrative contents in the beginning of a project that will guide the whole production, and potentially save both time and cost – as it limits the risk of changes late in the production.

Game concept ready for a mobile multiplayer game

We have just completed a game concept for a Swedish game developer that are building a multiplayer mobile game. It is a game full of humour where you can have lots of fun working with, or against, your friends, or anyone that you want.

In developing this concept we have used the ideas from the development team and structured this through Narrative Bridging. As this resulted in a conceptual map that forces us to define relations it was generated a narrative content in the game. This work has been pivotal here and the tool for constructing this game concept.

After we had presented the concept the head of the studio excitedly exclaimed “Sustain, as you have created a new kind of profession that could be compared with saying you were an astronaut during the 19th century”.

The game is now proceeding to the next phase and we are happy to see how the production progress, and the narrative content with it.