Spoiled Rotten

Michael Thomsen recently published an article in The Escapist about spoilers in games that we think are an interesting piece.

“It’s hard to know the exact the origin of the term “spoiler.” The idea that learning some plot points in advance can ruin a work seems at least somewhat absurd. The Godfather is no less rich for knowing Michael will eventually take his father’s place. The Legend of Zelda: Ocarina of Time is no less charming and puzzling when you know Gannon will arrive at the end.”

Our colleague Peter Zackariasson has made a minor contribution.

2 thoughts on “Spoiled Rotten

  1. “If a game can be so easily ruined, could it have been worth that much to begin with?”

    Also from the article you linked in The Escapist.
    My personal opinion is that you shall get dragged along, see a trailer or such and then find the interest to actually see/play the whole thing.

    As mentioned above and in Michaels article, The Legend of Zelda: Ocarina of Time doesn’t get spoiled when you see more and more of Ganon. That could be because the game is not a “whoa, so it was like this!” experience. It’s more of a “Now I’ve been about everywhere to get stuff and you’ve been waiting” haha. It’s like you are preparing for this final impact of the game.

    An excellent example of games that can’t really be spoiled is Amnesia: The Dark Descent. About 3-5 minutes into the game you find a note that tells you everything, and then you’re on your own to try and find a way there.
    Where you are going, who is in the end and what is it that’s following you. Everything is in the note.

    I think the “spoilers” are only a bad thing when it comes to games or movies with a huge twist that everything spins around. If that twist where to be spoiled, then sure, it’d be a less thrilling scene.
    But the way there would always be the same.
    So the game should’nt be worth less to begin with.

  2. I think all entertainment is about to surprise and provide the audience with something they didn’t expect. There are good ways and bad ways as well as there are people who know how to do it and not. When I read the article in Escapist I was thinking about the expression “red herring” which means you put the audience on false track so they can’t figure out the real outcome. A spoiler would be if someone told about this hidden outcome, which was what the article did when telling about Bioshock that I’m playing. So my question is if the term spoiler is correctly used and if it’s used in the correct context?

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